# New Sound Designer

**URL:** https://forum.revolutionarygamesstudio.com/t/new-sound-designer/707
**Category:** Introductions
**Created:** [September 1, 2020, 4:38pm UTC](https://forum.revolutionarygamesstudio.com/t/new-sound-designer/707 "2020-09-01T16:38:58Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![justmixit](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/justmixit/32/1473_2.png) [@justmixit](https://forum.revolutionarygamesstudio.com/u/justmixit)
#### Post date: [September 1, 2020, 4:38pm UTC](https://forum.revolutionarygamesstudio.com/t/new-sound-designer/707/1 "2020-09-01T16:38:58Z")

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Hi, I’m justmixit.

I joined the team through a Reddit post. I’m an audio engineer and have been working on a lot sound design/implementation recently. I’m excited to be helping out with the game!

I’ve got a sound design reel if you’re interested

[![]( " - YouTube") ](https://www.youtube.com/watch?v=YZx6FTu9RyE)

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### Author: ![NickTheNick](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/nickthenick/32/17_2.png) [@NickTheNick](https://forum.revolutionarygamesstudio.com/u/NickTheNick)
#### Post date: [September 1, 2020, 4:53pm UTC](https://forum.revolutionarygamesstudio.com/t/new-sound-designer/707/2 "2020-09-01T16:53:09Z")

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Hey justmixit, welcome to the project! It’s good to have you on board, and that reel sounds amazing. We’ve actually just recently had lots of discussions on how to add to the sound effects and ambience of the “Microbe Stage”, the first stage of the game. If you’re interested, you could check it out here:

> [@Microbe Biome Ambience](https://forum.revolutionarygamesstudio.com/t/microbe-biome-ambience/700):
>
> I searched the forums and realized we didn’t have a thread for planning the ambience tracks for the Microbe Stage Biomes. This is a thread to center the discussion. On discord we discussed updating the current ambience tracks with some newer and more realistic tracks. We also discussed the idea of creating unique ambience tracks for each biome. Here’s a list with ideas for each track: Coastal Biomes (Tidepool, Coastal, Estuary, Rivers) Shallow water flowing Soft bubbling Wind? Underwater Ca…

That thread is more focused on the ambient tracks. If you’re more interested in individual sound effects, Oliveriver has compiled a list of in-game interactions that require sound effects here:

> [@Working through the Sound Effect Checklist](https://forum.revolutionarygamesstudio.com/t/working-through-the-sound-effect-checklist/122/26):
>
> For various new sound engineers’ sake, I’ll restart this thread complete with the list of required sound effects. Does anyone have anything to add to the list below? Sound Effect Location Type Agent Secretion Environment Environmental; one shot Agent Damage Environment Interface; repeat (plays once every set period for the duration a microbe takes damage) Agent Inhibition Environment Interface; repeat (plays once every set period for the duration a microbe is inhibited) Ambience E…
