# New Theroist - Smugmoss

**URL:** https://forum.revolutionarygamesstudio.com/t/new-theroist-smugmoss/684
**Category:** Introductions
**Created:** [June 8, 2020, 2:46pm UTC](https://forum.revolutionarygamesstudio.com/t/new-theroist-smugmoss/684 "2020-06-08T14:46:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Smugmoss](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/smugmoss/32/1336_2.png) [@Smugmoss](https://forum.revolutionarygamesstudio.com/u/Smugmoss)
#### Post date: [June 8, 2020, 2:46pm UTC](https://forum.revolutionarygamesstudio.com/t/new-theroist-smugmoss/684/1 "2020-06-08T14:46:02Z")

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Hello to everybody!  
I’m a new contributor to this project, and I want to be the most useful I can. I am a biotechnologist and a science communicator. Where did I could find information on which topic I can work? There’s some program of what is needed to the game right now?

Thanks

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [June 8, 2020, 3:07pm UTC](https://forum.revolutionarygamesstudio.com/t/new-theroist-smugmoss/684/2 "2020-06-08T15:07:07Z")

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We don’t currently have a theory team lead to really direct the process (the position is open, though if you want that position you’d probably first have to stick around for a while). So basically theorists can join in discussions, for example helping with coming up a realistic way to limit plant gameplay:

> [@Photosynthesis Gameplay](https://forum.revolutionarygamesstudio.com/t/photosynthesis-gameplay/682):
>
> So I have been working with trying to balance photosynthesis recently, and I have been finding it quite difficult to get the values in a comfortable zone where photosynthesis is viable but not to the point where it is too much so. Unlike other parts and features, photosynthesis has been incredibly tricky to balance through values alone due to how it works in the game. One particularly large issue is the difference between lux levels in the patch maps. I generally try to balance photosynthesis a…

that’s the first thing that comes to mind, but also things like bringing up inaccuracies / discussing scientifically plausible additions to the game, can also be done.
