# Organelle Models

**URL:** <https://forum.revolutionarygamesstudio.com/t/organelle-models/88>\
**Category:** Graphics\
**Created:** [July 23, 2015, 3:30pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-models/88 "2015-07-23T15:30:26Z")\
**Posts on this page:** 1\
**Showing post:** 105

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**Author:** ![FaceEaterMaximus](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/f/8dc957/32.png) [@FaceEaterMaximus](https://forum.revolutionarygamesstudio.com/u/FaceEaterMaximus)\
**Post date:** [June 2, 2016, 10:08pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-models/88/105 "2016-06-02T22:08:19Z")

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So, it’s the new modeler here. Are we in need of replacing the organelles which are currently just sprites, or focus on new types of organelles instead? Both may be in need, but which one is more urgent?

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