# Organelle Models

**URL:** <https://forum.revolutionarygamesstudio.com/t/organelle-models/88>\
**Category:** Graphics\
**Created:** [July 23, 2015, 3:30pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-models/88 "2015-07-23T15:30:26Z")\
**Posts on this page:** 1\
**Showing post:** 87

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**Author:** ![TheCreator](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/thecreator/32/64_2.png) [@TheCreator](https://forum.revolutionarygamesstudio.com/u/TheCreator)\
**Post date:** [March 25, 2016, 4:34am UTC](https://forum.revolutionarygamesstudio.com/t/organelle-models/88/87 "2016-03-25T04:34:17Z")

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@nanu, sorry to bother you, but ogre doesn’t want to work well with displacement maps 😕 It just makes the bright light pattern you can see in the picture.

I tried to add some dots, but it didn’t help. Could you try making a “flat” nucleus model, please?

Sorry again for the trouble. The old model looked pretty awesome.

Edit: I just had an idea (which I think you proposed a while ago). Could you just create a flat circle and add the texture from your sphere onto it? It doesn’t even have to be a circle, you could use a single quad and I could do alpha mapping. Just make sure you unwrap correctly 😛 But yeah, I think that could work very well—a circle mesh plus your cool nucleus model rendered to a texture from above.

Edit 2: Ooor… if you’re feeling really adventurous, you could draw up something like [this](http://cache1.asset-cache.net/gc/139803969-at-35mm-shows-a-non-dividing-cell-nucleus-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=7uLAVeVi5vneKla%2F7eq9q8MqDXucGzzoWeQa%2Bbt4zP83f3ih4nqErXGn%2Fv3gdDsF) or [this](http://cache1.asset-cache.net/gc/139803994-at-35mm-onion-root-tip-the-cell-plate-is-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=jHWmA3T5%2BmDxUHNfqgsaB6spsxKoONHEGXZtMzLd%2F1k597Jzx6I%2Fk3mocP893cYH) as the texture for the nucleus for a really cell-like feel, but that’s up to you. I’m fine with both options, your model would look fantastic in-game as is.

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