# Organelle Upgrades

**URL:** https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656
**Category:** Gameplay
**Created:** [January 7, 2020, 8:16pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656 "2020-01-07T20:16:12Z")
**Posts on this page:** 1
**Showing post:** 24

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### Author: ![Buckly](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/buckly/32/1259_2.png) [@Buckly](https://forum.revolutionarygamesstudio.com/u/Buckly)
#### Post date: [March 7, 2021, 10:54pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656/24 "2021-03-07T22:54:10Z")

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Alright, I have come up with some rough ideas (Outside of the [ones proposed](https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656/19) by @NickTheNick) for various upgrades for the parts in Thrive. I tried to avoid anything particularly uninspiring and was hoping to provide various unique and situational changes that could allow players to further adapt to specific niches. I didn’t come up with as many as I would have liked, but it should be a decent start as we can always design new upgrades at a later time.

> **Upgrade Proposals**
>
> **Cytoplasm** :
> 
> 1. Capacity: Further devotes cytoplasm to compound storage, reducing glycolysis function in return for possessing more storage  
> Glucose consumption reduced by 0.006 and ATP production reduced by 1.5 in return for +4 additional storage capacity.
> 
> **Metabolosomes** :
> 
> 1. Thermogenesis: Metabolosome will consume extra glucose and produce heat in return.  
> Will consume 0.05 more glucose (0.042 glucose at 21% oxygen) and lowers temperature tolerance by 0.5C (EX: Temperature range of 21C-30C becomes 20.5C-29.5C)
> 
> **Thylakoids** :
> 
> 1. Brown Pigments: Thylakoids become specialized in harnessing blue wavelengths of light, allowing them to produce glucose in low light conditions at the cost of producing less overall glucose.  
> Not actually sure how to pull this one off without custom behavior reworks, my desire is that this would be more efficient at low light levels than high light levels.
> 
> 2. Flattened: Thylakoids are now flat in shape, reducing overall mass at the expense of surface area and glucose production.  
> Reduces glucose production by 0.005 glucose, and mass by 0.02.
> 
> **Flagellum** :
> 
> 1. Length (Slider): Length can be adjusted, changing force at the expense of ATP cost.  
> I will need to take a look at how speed works behind the scenes but ideally something like +0.1 speed/-1 ATP per point in the slider.
> 
> 2. Reverse: Flagellum now operates backwards, allowing players to move forwards with front-mounted flagella.  
> Does exactly as it says, makes flagella operate backwards.
> 
> **Pilus** :
> 
> 1. Length (Slider): Length can be adjusted, increasing the range of the player’s attacks at the expense of damage.  
> Something like -1 damage/+length per point in slider.
> 
> 2. Girth (Slider): Girth can be adjusted, increasing the damage of player’s attacks at the expense of more mass.  
> Something like +0.5damage/+0.02 per point in slider. Somewhat hidden benefit of having a wider hitbox, making it easier to block projectiles?
> 
> 3. Straw: Turns the pilus into a hollow tube for hostile resource transfer.  
> Pilus deals 4 less damage, but now steals 0.2 of each consumable resource from target cell on hit.
> 
> 4. Toxic: The pilus now injects toxins into target cells.  
> -2 damage, +2 toxic damage. Basically would allow players to bypass physical defenses in other cells by exploiting a lack in toxin resistance. Should this require toxins in storage to function?
> 
> **Mitochondrion** :
> 
> 1. Thermogenesis: Mitochondrion will consume extra glucose and produce heat in return.  
> Will consume 0.1 more glucose (0.063 glucose at 21% oxygen) and lowers temperature tolerance by 1C (EX: Temperature range of 21C-30C becomes 20C-29C)
> 
> 2. AntioxyNT: The Mitochondrion can now assist in metabolizing toxins at the cost of less ATP generation.  
> Will produce 10 less ATP, but provide 0.01 toxic resistance in return. (16.17 ATP at 21% oxygen)
> 
> **Chloroplast** :
> 
> 1. Brown Pigments: Chloroplasts become specialized in harnessing blue wavelengths of light, allowing them to produce glucose in low light conditions at the cost of producing less overall glucose.  
> Same issue as with thylakoids.
> 
> 2. Flattened: Chloroplasts are now flat in shape, reducing overall mass at the expense of surface area and glucose production.  
> Reduces glucose production by 0.02 glucose, and mass by 0.1.

Note that I specifically avoided upgrades to toxic parts for now as that was starting to get into agent-editing territory which is something we haven’t fully planned out or decided on yet.  
You might also notice that I have proposed some upgrades that alter the cell’s temperature tolerance which won’t be effective until a later time.

My primary concern is that for some specialized upgrades to function, we may have to create situational code for them which might lead to a little bloat, which is something to avoid if my understanding is correct.

If anyone has anymore ideas regarding potential upgrade types, or commentary on what I myself have proposed, please say so!

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