# Organelle Upgrades

**URL:** https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656
**Category:** Gameplay
**Created:** [January 7, 2020, 8:16pm UTC](https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656 "2020-01-07T20:16:12Z")
**Posts on this page:** 1
**Showing post:** 25

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [March 8, 2021, 7:01am UTC](https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656/25 "2021-03-08T07:01:25Z")

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> [@Buckly](#):
>
> Brown Pigments: Thylakoids become specialized in harnessing blue wavelengths of light, allowing them to produce glucose in low light conditions at the cost of producing less overall glucose.  
> Not actually sure how to pull this one off without custom behavior reworks, my desire is that this would be more efficient at low light levels than high light levels.

I suppose we would need to split the sunlight, into different wavelength types. That way we can have per patch composition of light, and then the different photosynthesis parts could use different wavelengths to have differing effectiveness in different parts.

> [@Buckly](#):
>
> Thermogenesis: Metabolosome will consume extra glucose and produce heat in return.  
> Will consume 0.05 more glucose (0.042 glucose at 21% oxygen) and lowers temperature tolerance by 0.5C (EX: Temperature range of 21C-30C becomes 20.5C-29.5C)

So this would make the cell survive in colder environments? This would be related to: [Environmental Tolerance Adaptations](https://forum.revolutionarygamesstudio.com/t/environmental-tolerance-adaptations/699)

> [@Buckly](#):
>
> Reverse: Flagellum now operates backwards, allowing players to move forwards with front-mounted flagella.  
> Does exactly as it says, makes flagella operate backwards.

Does this work currently like this in game? Or does it currently not allow front facing flagella to move the cell forwards? I have a feeling that it was like that at some point, but it may have changed.

> [@Buckly](#):
>
> Should this require toxins in storage to function?

I think it would make sense for injecting toxins to use up toxins in the player cell. And if there isn’t enough toxin to inject it would just deal reduced damage.

> [@Buckly](#):
>
> My primary concern is that for some specialized upgrades to function, we may have to create situational code for them which might lead to a little bloat, which is something to avoid if my understanding is correct.

In a clean design, you wouldn’t really have exceptions. Instead you would have general purpose systems that support that variation. So far none of these sound like they need too much really specific functionality, though many of these depend on future features being done.

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