# Organelles / Mutations

**URL:** https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477
**Category:** Gameplay
**Created:** [April 15, 2018, 10:42am UTC](https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477 "2018-04-15T10:42:45Z")
**Posts on this page:** 1
**Showing post:** 23

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### Author: ![tjwhale](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/tjwhale/32/24_2.png) [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [October 15, 2020, 10:59am UTC](https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477/23 "2020-10-15T10:59:11Z")

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> [@Buckly](#):
>
> My instinct is to attempt to make each playstyle as varied as possible

This sounds really nice. I think there is an issue that if thermoplasts work everywhere then there’s no incentive to use anything else.

In terms of “go near a thing to get energy” there’s this [radiotrophy concept](https://forum.revolutionarygamesstudio.com/t/radiotrophy/631) we worked on for a while. Not sure if it’s the right thing but it’s there if it’s at all useful to you.

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