# Passive Enzyme/Protein Slots System

**URL:** https://forum.revolutionarygamesstudio.com/t/passive-enzyme-protein-slots-system/698
**Category:** Gameplay
**Created:** [August 26, 2020, 1:55pm UTC](https://forum.revolutionarygamesstudio.com/t/passive-enzyme-protein-slots-system/698 "2020-08-26T13:55:58Z")
**Posts on this page:** 1
**Showing post:** 34

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### Author: ![Narotiza](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/narotiza/32/1524_2.png) [@Narotiza](https://forum.revolutionarygamesstudio.com/u/Narotiza)
#### Post date: [September 23, 2020, 6:52pm UTC](https://forum.revolutionarygamesstudio.com/t/passive-enzyme-protein-slots-system/698/34 "2020-09-23T18:52:37Z")

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Yeah, this is a pretty cool idea, I love the concept art too! However I do agree that finding individual proteins could get a bit frustrating, and also I’m not sure how I feel about the path to unlocking a protein being paved entirely out of unlocking other, unrelated proteins, especially if you don’t even know what they are beforehand. In the [Organelle Unlocks](https://forum.revolutionarygamesstudio.com/t/organelle-unlocks/696/28) thread I tried doing something similar, but as more of a tech tree with a lot of small, less expensive “steps” in between, and even then I found it difficult to avoid unwanted relationships between unrelated proteins.

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