# Patch Map Design Discussion

**URL:** https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597
**Category:** Theory
**Created:** [April 7, 2019, 4:56pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597 "2019-04-07T16:56:23Z")
**Posts on this page:** 1
**Showing post:** 101

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### Author: ![tjwhale](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/tjwhale/32/24_2.png) [@tjwhale](https://forum.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [May 12, 2019, 9:06am UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597/101 "2019-05-12T09:06:11Z")

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Here’s a version with, for example, Epi floor under an Epi. Does it look a bit weird that there’s two wavy ocean surfaces on top of each other?

 ![](https://thrivedevforum-uploads.b-cdn.net/original/2X/0/0c4994b49ab9f0bb3b98f0b1f6c865e181bfca5e.png)

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