# Patch Map Design Discussion

**URL:** <https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597>\
**Category:** Theory\
**Created:** [April 7, 2019, 4:56pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597 "2019-04-07T16:56:23Z")\
**Posts on this page:** 1\
**Showing post:** 135

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**Author:** ![Deus](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/deus/32/1906_2.png) [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)\
**Post date:** [August 31, 2025, 5:13pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-design-discussion/597/135 "2025-08-31T17:13:43Z")

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Yeah, I’d say do not be too worried about having any sort of strict continuity between the world of the microscopic and the world of the macroscopic. Abstraction and everything is a factor, but beyond that, the world can change pretty rapidly in appearance, even within a time frame of a few million years.

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