# Patch Map Improvements

**URL:** https://forum.revolutionarygamesstudio.com/t/patch-map-improvements/1073
**Category:** Gameplay
**Created:** [October 29, 2023, 3:52pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-improvements/1073 "2023-10-29T15:52:12Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [November 3, 2023, 12:24pm UTC](https://forum.revolutionarygamesstudio.com/t/patch-map-improvements/1073/4 "2023-11-03T12:24:51Z")

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I’ve already said back in 2021, that I’d like the textual auto-evo report to be eventually replaced with a graphical one:

> [@Explaining the auto-evo prediction to the player](https://forum.revolutionarygamesstudio.com/t/explaining-the-auto-evo-prediction-to-the-player/836/3):
>
> Also in general regarding the auto-evo, I think we should consider moving away from the text based description. My idea regarding this is to basically have vertically scrolling list of boxes, where each box has a single species in it. The box would have the name, total population, and then icons to show which patches it is in, migrations, a big X could be over the box if it is extinct. There’s also be probably good place to put a picture of the microbe in the box, and perhaps a picture of the s…

As always the problem with Thrive is that there’s too few programmers to implement all the ideas.

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