# Questions from the Wiki

**URL:** https://forum.revolutionarygamesstudio.com/t/questions-from-the-wiki/385
**Category:** Gameplay
**Created:** [September 17, 2017, 7:53pm UTC](https://forum.revolutionarygamesstudio.com/t/questions-from-the-wiki/385 "2017-09-17T19:53:26Z")
**Posts on this page:** 1
**Showing post:** 12

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### Author: ![Oliveriver](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/oliveriver/32/1962_2.png) [@Oliveriver](https://forum.revolutionarygamesstudio.com/u/Oliveriver)
#### Post date: [September 20, 2017, 10:06am UTC](https://forum.revolutionarygamesstudio.com/t/questions-from-the-wiki/385/12 "2017-09-20T10:06:26Z")

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> [@NickTheNick](#):
>
> Is it necessary to limit colonies to late game? Why not allow them to appear earlier if evolution happens that way?

1. If colonies get large and advanced enough early on the stage reaches its end too quickly. Whether it’s an artificial or organic limit we need some way to make at least the player’s ability to form colonies difficult.

> [@NickTheNick](#):
>
> Will the NPCs at the start of the game come from presets, or be procedurally generated. I’m pretty sure at the moment they are procedurally generated, but the wiki says they should be presets.

1. The wiki meant that the starting cells will all be the same as the default player cell, kind of like Species ALRE where new species branch off from a stock starting position. They could be procedurally generated instead though, as if simulating a few million years of eukaryote evolution before the player jumps in.

> [@NickTheNick](#):
>
> Should chances for endocytosis be fixed or summative?

1. That’s a good point. Increasing chance each time seems better to me.

> [@NickTheNick](#):
>
> When bacteria are successfully assimilated, is the corresponding organelle merely unlocked or unlocked and a copy immediately placed in the cell?

1. Unlocked and a copy placed in the cell, otherwise the concept of assimilation doesn’t really apply. The difficulty here is if the player doesn’t have enough room in their cytoplasm to accommodate it. Either more is added for free or they have to have enough space to allow endocytosis in the first place.

> [@NickTheNick](#):
>
> Should interspecies colonies be allowed to form?

1. I couldn’t think of a way this would work when I wrote the GDD but I think it needs to be possible somehow. Anyone have any ideas?

> [@NickTheNick](#):
>
> Should rotating your cell not use ATP?

1. On one hand, it’s movement, so yes, but on the other, when the player moves their cursor around the screen to click buttons the cell rotates to follow it, so maybe not.

> [@NickTheNick](#):
>
> Can bioluminescent agents exist? Can these agents trigger the light needed for chloroplasts?

1. While I think this idea is cool I now realise any useful implementation of this system would kind of violate some thermodynamic laws. Bioluminescent agents are still viable and maybe they do make light for chloroplasts, but it shouldn’t be enough to really power anything.

> [@NickTheNick](#):
>
> Should a player who places an agent secretor get a randomly assigned agent or should they be able to choose the agent to get?

1. See the discussion [here](http://forum.revolutionarygamesstudio.com/t/creating-agents/64). We’re still not really sure how the player creates agents, so this is part of that question we need to resolve.

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