# Reproduction vs Mutations

**URL:** <https://forum.revolutionarygamesstudio.com/t/reproduction-vs-mutations/389>\
**Category:** Gameplay\
**Created:** [September 29, 2017, 6:53am UTC](https://forum.revolutionarygamesstudio.com/t/reproduction-vs-mutations/389 "2017-09-29T06:53:15Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [May 26, 2020, 10:44am UTC](https://forum.revolutionarygamesstudio.com/t/reproduction-vs-mutations/389/11 "2020-05-26T10:44:21Z")

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I haven’t been super keen on the mutations. I like the idea of it just being like a free organelle function that you can optionally use, to give more depth to the microbe stage. But I don’t think this should be major, prioritized feature.

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