# Revisiting engulfment mechanics

**URL:** <https://forum.revolutionarygamesstudio.com/t/revisiting-engulfment-mechanics/846>\
**Category:** Gameplay\
**Created:** [February 14, 2022, 9:44am UTC](https://forum.revolutionarygamesstudio.com/t/revisiting-engulfment-mechanics/846 "2022-02-14T09:44:50Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Kasterisk](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/kasterisk/32/2621_2.png) [@Kasterisk](https://forum.revolutionarygamesstudio.com/u/Kasterisk)\
**Post date:** [February 14, 2022, 4:39pm UTC](https://forum.revolutionarygamesstudio.com/t/revisiting-engulfment-mechanics/846/4 "2022-02-14T16:39:42Z")

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> [@hhyyrylainen](#):
>
> Also I would have linked the lysosomes here if you hadn’t already.

I linked them in the last paragraph, though in inline citation-style so it’s probably not too obvious: [0.4.3 New Organelles](https://forum.revolutionarygamesstudio.com/t/0-4-3-new-organelles/634), [Membranes characteristics - #37 by Buckly](https://forum.revolutionarygamesstudio.com/t/membranes-characteristics/556/37)

@Buckly Thanks! Also yeah I think I need to make some prototypes of the different methods to see which one works the best and how it actually affects gameplay.

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