# Saving species in an image file

**URL:** <https://forum.revolutionarygamesstudio.com/t/saving-species-in-an-image-file/870>\
**Category:** Programming\
**Created:** [April 17, 2022, 3:06pm UTC](https://forum.revolutionarygamesstudio.com/t/saving-species-in-an-image-file/870 "2022-04-17T15:06:40Z")\
**Posts on this page:** 1\
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**Author:** ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [April 17, 2022, 3:08pm UTC](https://forum.revolutionarygamesstudio.com/t/saving-species-in-an-image-file/870/2 "2022-04-17T15:08:06Z")

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That’s the other possible approach, using the pixels to store data. That will also entirely break if the image is resized or re-encoded so that the quality is lowered.

Edit: the first approach I mentioned here: [Release planning for 0.5.9 (and 0.5.8.1) - #16 by hhyyrylainen](https://forum.revolutionarygamesstudio.com/t/release-planning-for-0-5-9-and-0-5-8-1/868/16)

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