# Sulfur metabolism

**URL:** https://forum.revolutionarygamesstudio.com/t/sulfur-metabolism/1129
**Category:** Theory
**Created:** [November 17, 2024, 5:51pm UTC](https://forum.revolutionarygamesstudio.com/t/sulfur-metabolism/1129 "2024-11-17T17:51:56Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Deus](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/deus/32/1906_2.png) [@Deus](https://forum.revolutionarygamesstudio.com/u/Deus)
#### Post date: [September 30, 2026, 5:43pm UTC](https://forum.revolutionarygamesstudio.com/t/sulfur-metabolism/1129/5 "2026-09-30T17:43:04Z")

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For sulfur - do we think it would be a good change to have it so that if you have a sulfur part, you can still take damage if you have full storage? That way:

- Having just one sulfur component doesn’t completely nullify that threat.
- Placing more sulfur components down makes you more resilient. The more you have, the faster you process, so less frequently at full.
- Storage is an alternative adaptation if you wish to avoid sulfur pressure.

Not sure if this has been brought up before, just a quick thought with a prior playthrough.

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