# The Aware Editor and Mechanics

**URL:** <https://forum.revolutionarygamesstudio.com/t/the-aware-editor-and-mechanics/763>\
**Category:** Gameplay\
**Created:** [December 21, 2020, 1:37am UTC](https://forum.revolutionarygamesstudio.com/t/the-aware-editor-and-mechanics/763 "2020-12-21T01:37:25Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![Buckly](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/buckly/32/1259_2.png) [@Buckly](https://forum.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [October 2, 2021, 11:33pm UTC](https://forum.revolutionarygamesstudio.com/t/the-aware-editor-and-mechanics/763/15 "2021-10-02T23:33:15Z")

</div>

Perhaps something like the silhouette method could be used for autevo, while players could stick with the more freeform method?

It would give autoevo the support it might need for making functional limbs more easily, while players would be less restricted.

---

_[View the full topic](https://forum.revolutionarygamesstudio.com/t/the-aware-editor-and-mechanics/763)._
