# ~the cilia project~

**URL:** https://forum.revolutionarygamesstudio.com/t/the-cilia-project/860
**Category:** Gameplay
**Created:** [April 8, 2022, 12:15pm UTC](https://forum.revolutionarygamesstudio.com/t/the-cilia-project/860 "2022-04-08T12:15:25Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 8, 2022, 12:32pm UTC](https://forum.revolutionarygamesstudio.com/t/the-cilia-project/860/2 "2022-04-08T12:32:04Z")

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I’ll link some previous threads:

> [@Updating Cilia](https://forum.revolutionarygamesstudio.com/t/updating-cilia/349):
>
> I have the Cilia code working for 0.3.4. Is the old Cilia code updated to be current? If not, could I push it up to now?

> [@Refactoring Movement—Flagella, Cilia, and Pseudopods](https://forum.revolutionarygamesstudio.com/t/refactoring-movement-flagella-cilia-and-pseudopods/221):
>
> Refactoring movement is one of the other things I would like changed for the 0.3.3 release. Currently, we only have one movement organelle, flagella, whose speed is only limited by your ATP store, which isn’t very realistic. Adding 10-20 flagella to your cell allows you to be flash—moving faster than the game can process, resulting in a crash—and doubling your flagella amount doubles your speed. There should be a logarithmic (if not hyperbolic) taper, which can be solved by factoring in drag. T…

I’m not going to merge this thread into those as I guess this serves as a better overall “let’s get cilia actually done” kind of thread.

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_[View the full topic](https://forum.revolutionarygamesstudio.com/t/the-cilia-project/860)._
