# Thrive is now using Godot 4.5

**URL:** <https://forum.revolutionarygamesstudio.com/t/thrive-is-now-using-godot-4-5/1194>\
**Category:** Programming\
**Created:** [September 25, 2025, 8:22am UTC](https://forum.revolutionarygamesstudio.com/t/thrive-is-now-using-godot-4-5/1194 "2025-09-25T08:22:29Z")\
**Posts on this page:** 1\
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**Author:** ![HyperbolicHadron](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hyperbolichadron/32/2194_2.png) [@HyperbolicHadron](https://forum.revolutionarygamesstudio.com/u/HyperbolicHadron)\
**Post date:** [September 25, 2025, 12:30pm UTC](https://forum.revolutionarygamesstudio.com/t/thrive-is-now-using-godot-4-5/1194/2 "2025-09-25T12:30:48Z")

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Is the new saving system still the same idea as you talked about before here:

> [@Custom archive format for saving](https://forum.revolutionarygamesstudio.com/t/custom-archive-format-for-saving/1120):
>
> I once again had to tweak what gets saved in Thrive and that means interacting with the JSON conversions. I think I’ve mostly found out all the pitfalls and ways to avoid them, but that has taken years of working with the saving system. This means that the JSON save format has an absolute ton of difficulty related to this. So I’ve noticed that no one else really wants to touch any feature that requires complex save data changes or writing upgrade steps for saves. And while I can get almost anyth…

I am getting close to the point where I am going to start creating the saving system for the worldgen database. I will probably just create a simple independant system initially, then see what the current state of the saving system is at that point. The worldgen database on disk would probably end up looking most similar to what minecraft does when saving and loading it’s chunk data.

I don’t think it is worth the time right now to do an in depth preperation for it in Thrive. But I did want to mention that I was going to be working on it in case that affects anything. I am mostly thinking about documentation, and just keeping in mind that we will need to manage saving relatively large databases compared to what Thrive has to manage now. We can properly consider the worldgen saving system integration after 1.0 once we have more time.

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