# Variants of the welcome message text for different start types

**URL:** https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994
**Category:** Theory
**Created:** [February 26, 2023, 10:07am UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994 "2023-02-26T10:07:18Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 26, 2023, 10:07am UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/1 "2023-02-26T10:07:18Z")

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Currently the welcome message is as follows:

> On a distant alien planet, eons of volcanic activity and meteor impacts have led to the development of a new phenomenon in the universe.
> 
> Life.
> 
> Simple microbes reside in the deep regions of the ocean. You are the Last Universal Common Ancestor (LUCA) on this planet.
> 
> To survive in this hostile world, you will need to collect any compounds that you can find and evolve across generations to compete against the other species of microbes.

Which very clearly refers to the vents start. For the different starts I think the message needs to be adjusted.

Here’s my take on warm pond:

> On a distant alien planet, eons of random chemical reactions building up to self-replicating molecules have led to the development of a new phenomenon in the universe.
> 
> Life.
> 
> Simple microbes reside in shallow warm ponds. You are the Last Universal Common Ancestor (LUCA) on this planet.
> 
> To survive in this hostile world, you will need to collect any compounds that you can find and evolve across generations to compete against the other species of microbes.

And panspermia:

> On a distant alien planet, a meteor has impacted after travelling vast astronomical distances carrying with itself the seeds needed for a new phenomenon on the planet.
> 
> Life.
> 
> Simple microbes reside near the impact site. You are the Last Universal Common Ancestor (LUCA) on this planet.
> 
> To survive in this hostile world, you will need to collect any compounds that you can find and evolve across generations to compete against the other species of microbes.

Thoughts? Did I get the scientific flavour details right?

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### Author: ![rsaavedra](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/r/e19b73/32.png) [@rsaavedra](https://forum.revolutionarygamesstudio.com/u/rsaavedra)
#### Post date: [February 27, 2023, 12:22pm UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/2 "2023-02-27T12:22:02Z")

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Hi, I’m a new member to the Theory Team 😊

pretty neat! Though I’d change

> [@hhyyrylainen](#):
>
> eons of random chemical reactions

with something like:

“eons of chemical evolution”

but this is probably just a _matter of taste_

About the panspermia I would like to note that it may occur in a planet which already contains life. There is a funny _sort of sciency_ hypothesis that questions whether octopodes may or may not came from space! (spoiler: they probably didn’t)

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### Author: ![Gamedungeon](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/gamedungeon/32/2202_2.png) [@Gamedungeon](https://forum.revolutionarygamesstudio.com/u/Gamedungeon)
#### Post date: [February 27, 2023, 12:56pm UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/3 "2023-02-27T12:56:25Z")

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Panspermia when there is already life could be a really cool feature, could be a cool thing that happens infrequently when starting a game. Maybe change the welcome message in that case as well.

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 27, 2023, 12:59pm UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/4 "2023-02-27T12:59:40Z")

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> [@rsaavedra](#):
>
> “eons of chemical evolution”

Assuming “chemical evolution” is a real term that we can use, sure that sounds better.

> [@Gamedungeon](#):
>
> Panspermia when there is already life could be a really cool feature, could be a cool thing that happens infrequently when starting a game. Maybe change the welcome message in that case as well.

This is going to be _very_ niche case because all the rest of the game assumes the player is the LUCA, so this has a bunch of implications elsewhere. If someone _truly_ wants this (I don’t really see the return on effort here), I’d say this should be a fourth start option.

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### Author: ![rsaavedra](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/r/e19b73/32.png) [@rsaavedra](https://forum.revolutionarygamesstudio.com/u/rsaavedra)
#### Post date: [February 27, 2023, 1:22pm UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/5 "2023-02-27T13:22:43Z")

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> [@hhyyrylainen](#):
>
> Assuming “chemical evolution” is a real term

Yeah it is hahaha

I’ll share a simple video explaining what chemical evolution is:

[![](https://img.youtube.com/vi/mRzxTzKIsp8/maxresdefault.jpg "What is Chemical Evolution?") ](https://www.youtube.com/watch?v=mRzxTzKIsp8)

and a paper with more “advanced” information:

[https://pubs.acs.org/doi/10.1021/acs.chemrev.0c00409](https://pubs.acs.org/doi/10.1021/acs.chemrev.0c00409)

I do believe the term was first used by Melvin Calvin.

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### Author: ![rsaavedra](https://thrivedevforum-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/r/e19b73/32.png) [@rsaavedra](https://forum.revolutionarygamesstudio.com/u/rsaavedra)
#### Post date: [February 27, 2023, 1:28pm UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/6 "2023-02-27T13:28:52Z")

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> [@Gamedungeon](#):
>
> cool thing that happens infrequently when starting a game

I was thinking the other way around. Something like, if the player would like to, some of their fossilized organisms may (as you said) _infrequently_ arise in the current game/run.

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 27, 2023, 2:11pm UTC](https://forum.revolutionarygamesstudio.com/t/variants-of-the-welcome-message-text-for-different-start-types/994/7 "2023-02-27T14:11:42Z")

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I updated the existing issue on Github to include the texts discussed here (I used the “chemical evolution” term):

> <https://github.com/Revolutionary-Games/Thrive/issues/3427>
>
> I think the current first popup tutorial wording is pretty closely linked to the… vents start, so for more accurate message we should have different variants of it for the different start types, vents, warm pond, panspermia.
> 
> Can only be worked on after the new game options have been added to the game. https://github.com/Revolutionary-Games/Thrive/pull/3389
> 
> The text to be used for warm ponds is:
> \> On a distant alien planet, eons of chemical evolution building up to self-replicating molecules have led to the development of a new phenomenon in the universe.
> \> 
> \> Life.
> \> 
> \> Simple microbes reside in shallow warm ponds. You are the Last Universal Common Ancestor (LUCA) on this planet.
> \> 
> \> To survive in this hostile world, you will need to collect any compounds that you can find and evolve across generations to compete against the other species of microbes.
> 
> 
> And for panspermia:
> \> On a distant alien planet, a meteor has impacted after travelling vast astronomical distances carrying with itself the seeds needed for a new phenomenon on the planet.
> \> 
> \> Life.
> \> 
> \> Simple microbes reside near the impact site. You are the Last Universal Common Ancestor (LUCA) on this planet.
> \> 
> \> To survive in this hostile world, you will need to collect any compounds that you can find and evolve across generations to compete against the other species of microbes.
> 
> I think this should be pretty easily doable by modifying the trigger that causes the initial tutorial to open to receive as a parameter the world settings and then just swapping the dialog text.
