# Web Presence Improvements

**URL:** https://forum.revolutionarygamesstudio.com/t/web-presence-improvements/333
**Category:** Outreach
**Created:** [April 7, 2017, 7:22pm UTC](https://forum.revolutionarygamesstudio.com/t/web-presence-improvements/333 "2017-04-07T19:22:50Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![hhyyrylainen](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/hhyyrylainen/32/2243_2.png) [@hhyyrylainen](https://forum.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 7, 2017, 8:13pm UTC](https://forum.revolutionarygamesstudio.com/t/web-presence-improvements/333/2 "2017-04-07T20:13:54Z")

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I think it would be cool / I would be up for being on a podcast discussing those suggested topics in 8.  
Many of those topics would really benefit from having @crovea or @Moopli join the podcast.

> [@Oliveriver](#):
>
> 1. some sort of checklist/roadmap

I think we could setup a trello board where people could move tasks around as they do/plan to do them. And then put a preview of that on the website. This would fix the biggest issue I currently have with the roadmad thread/wiki page which is that I (or most other devs, too?) can’t add stuff or mark that they made progress on something. Unreal Engine does this type of thing: [Trello](https://trello.com/b/gHooNW9I/ue4-roadmap) but with like “TODO”, “IN PROGRESS”, “DONE” lists with tasks in them.

> [@Oliveriver](#):
>
> @hhyyrylainen, since so many people seem interested in the engine, would you be up for writing one on its structure and justifications for decisions about it?

I can certainly try. But recently I’ve been thinking about the issue again, as I’ve been waiting for jjonj to review my changes for the past 3 weeks. And I think such cases would take way less time if we used a premade engine, so I’d preferably try to get some input on the reasoning. But I could certainly at least list all the points that have been made.

I could also just write a technical overview of all the things going on and what’s created in what language, as I think a few people have asked that.

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