# Worldbuilding and spec evo of the Hexaquill Homeworld

**URL:** <https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175>\
**Category:** Meta\
**Created:** [June 23, 2025, 12:08am UTC](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175 "2025-06-23T00:08:01Z")\
**Posts on this page:** 1\
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**Author:** ![Juuzo\_Lenz214](https://thrivedevforum-cdn.b-cdn.net/user_avatar/forum.revolutionarygamesstudio.com/juuzo_lenz214/32/2138_2.png) [@Juuzo\_Lenz214](https://forum.revolutionarygamesstudio.com/u/Juuzo_Lenz214)\
**Post date:** [November 17, 2025, 11:59pm UTC](https://forum.revolutionarygamesstudio.com/t/worldbuilding-and-spec-evo-of-the-hexaquill-homeworld/1175/11 "2025-11-17T23:59:44Z")

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all of the species I’ve designed so for the spec evo loading screen project. not giving the names or info about the species at the moment as that will be for when we make the community art contest for it.

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