Do we currently generate noisemaps in-game, or we have a set of pre-generated noise maps that the game uses for noise?
Hmm I hadn’t thought of fog, but yeah perhaps that could add some good visual immersion to microscopic gameplay as well.
Blur absolutely will help. If we can place 3D mobile objects on layers other than the player’s layer (the foreground and background), and blur them since they are out of focus, it adds a huge element of visual immersion.
But anyways in terms of bubbles, I can get started tinkering with adding some simple bubbles as a prototype when I get back from my trip. If possible I’d like to get some decorative bubbles, grains, particles, and crystals added to the game before the next release. And then if there’s still time, to make those particles interactable and also add blur and fog. I think adding visual immersion in this way, as well as revamping the ambient SFX (like in this thread) can greatly improve the audiovisuals of the game and make it draw in much bigger crowds for future updates, in turn meaning more developers.