|
Viable Achievements
|
|
25
|
3105
|
October 20, 2026
|
|
Im on the team now!
|
|
2
|
36
|
October 20, 2026
|
|
Macroscopic Design Documents
|
|
3
|
136
|
October 20, 2026
|
|
Multicellular Cell Count/Size Cost
|
|
7
|
611
|
October 19, 2026
|
|
Thrive Trailers
|
|
1
|
107
|
October 16, 2026
|
|
Changing Role of the Environment in the Macroscopic Stages
|
|
0
|
154
|
October 12, 2026
|
|
Personal Ideas about how to make Thrive more spotted on Steam
|
|
5
|
331
|
October 10, 2026
|
|
Handling Scale
|
|
49
|
2486
|
October 8, 2026
|
|
Multicellular Auto-evo
|
|
18
|
1475
|
October 8, 2026
|
|
Translating Multicellular species to Macroscopic species
|
|
14
|
452
|
October 6, 2026
|
|
Multicellular Parts
|
|
18
|
1578
|
October 4, 2026
|
|
Sulfur metabolism
|
|
7
|
625
|
October 3, 2026
|
|
A Comprehensive Concept for the Macroscopic Editor
|
|
18
|
3939
|
September 30, 2026
|
|
Awakening and beyond: Culture
|
|
13
|
732
|
September 24, 2026
|
|
Dynamic Systems in the Civilization Stages
|
|
0
|
150
|
September 24, 2026
|
|
Quick theory on Neuron cells/Axons
|
|
0
|
217
|
September 22, 2026
|
|
Resetting the world between generations
|
|
10
|
339
|
September 21, 2026
|
|
Environmental Tolerance polish (Microbe and Multicellular polish)
|
|
6
|
303
|
September 20, 2026
|
|
Multiplayer
|
|
17
|
3336
|
September 18, 2026
|
|
Predation Glucose consistency (Microbe and Multicellular polish)
|
|
4
|
235
|
September 16, 2026
|
|
Overview of Early Macroscopic Progression
|
|
8
|
789
|
September 16, 2026
|
|
Toxin Immunity
|
|
10
|
1043
|
September 16, 2026
|
|
Auto-Evo refactor to reduce memory usage
|
|
22
|
405
|
September 11, 2026
|
|
Release 1.7 release planning
|
|
10
|
730
|
September 4, 2026
|
|
Corpse Chunks
|
|
1
|
207
|
September 4, 2026
|
|
Multicellular Entry & Win Conditions
|
|
1
|
284
|
September 3, 2026
|
|
Sky and clouds in Macroscopic
|
|
1
|
452
|
September 3, 2026
|
|
Axon/Nerve cells for the Multicellular Stage
|
|
2
|
333
|
September 3, 2026
|
|
Multicellular Stage "non-cellular" parts
|
|
12
|
733
|
September 1, 2026
|
|
Creature Texture Generation
|
|
0
|
346
|
August 21, 2026
|