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Macroscopic 3D Artstyle
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3
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627
|
April 27, 2026
|
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Long term and (semi-)permanent consequences of Stages
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6
|
578
|
April 22, 2026
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Script for first video on the loading screen project
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5
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446
|
April 20, 2026
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Revolutionary Games Studio ry - Report Of Activities 2025
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0
|
116
|
April 16, 2026
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|
First community submitting loading screen artwork poll
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2
|
199
|
April 12, 2026
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Multicellular Auto-evo
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6
|
721
|
April 11, 2026
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Toxin Immunity
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8
|
443
|
April 9, 2026
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Multicellular Cell Count/Size Cost
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4
|
241
|
April 8, 2026
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Reproduction modes (including sexual reproduction)
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4
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297
|
April 4, 2026
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Theoretical background on the multicellular stage
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1
|
426
|
April 1, 2026
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|
ChevyLevi - New Programmer
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4
|
139
|
March 31, 2026
|
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Multicellular Roadmap Planning
|
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23
|
665
|
March 29, 2026
|
|
Multicellular Stage "non-cellular" parts
|
|
0
|
284
|
March 29, 2026
|
|
New membrane shapes
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|
6
|
350
|
March 28, 2026
|
|
Restart the Game Scene Every Spawn
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8
|
206
|
March 26, 2026
|
|
The Planet Editor
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19
|
2526
|
March 19, 2026
|
|
Inactive People
|
|
9
|
1633
|
March 17, 2026
|
|
A Comprehensive Concept for the Macroscopic Editor
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8
|
2073
|
March 15, 2026
|
|
Multicellular Parts
|
|
4
|
455
|
March 12, 2026
|
|
Overview of Early Macroscopic Progression
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3
|
300
|
March 11, 2026
|
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Framework for Further Microbe Stage Polishing
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9
|
524
|
March 9, 2026
|
|
The Macroscopic Stage Prototype
|
|
2
|
517
|
March 9, 2026
|
|
Cell Specialisation concept and bonus list
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8
|
370
|
March 7, 2026
|
|
Future Release Plans
|
|
94
|
35568
|
March 6, 2026
|
|
How should multicellular tolerances be calculated?
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|
3
|
236
|
February 26, 2026
|
|
Technical discussion on Terrain Generation
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|
1
|
219
|
February 20, 2026
|
|
The Debug Console
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|
3
|
176
|
February 18, 2026
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|
Beginning Concepts on The Multicellular Stage
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|
44
|
5254
|
February 18, 2026
|
|
How Should AI Use The Signaling Agent?
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8
|
400
|
February 11, 2026
|
|
Multicellular stage progression mechanics
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|
2
|
358
|
February 9, 2026
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