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Restart the Game Scene Every Spawn
|
|
2
|
23
|
March 25, 2026
|
|
The Planet Editor
|
|
19
|
2419
|
March 19, 2026
|
|
Inactive People
|
|
9
|
1590
|
March 17, 2026
|
|
Macroscopic 3D Artstyle
|
|
2
|
392
|
March 16, 2026
|
|
A Comprehensive Concept for the Macroscopic Editor
|
|
8
|
1986
|
March 15, 2026
|
|
Toxin Immunity
|
|
2
|
167
|
March 15, 2026
|
|
Multicellular Roadmap Planning
|
|
22
|
461
|
March 13, 2026
|
|
Multicellular Parts
|
|
4
|
283
|
March 12, 2026
|
|
Overview of Early Macroscopic Progression
|
|
3
|
248
|
March 11, 2026
|
|
Framework for Further Microbe Stage Polishing
|
|
9
|
503
|
March 9, 2026
|
|
The Macroscopic Stage Prototype
|
|
2
|
385
|
March 9, 2026
|
|
Cell Specialisation concept and bonus list
|
|
8
|
337
|
March 7, 2026
|
|
Future Release Plans
|
|
94
|
35552
|
March 6, 2026
|
|
How should multicellular tolerances be calculated?
|
|
3
|
217
|
February 26, 2026
|
|
Technical discussion on Terrain Generation
|
|
1
|
193
|
February 20, 2026
|
|
The Debug Console
|
|
3
|
170
|
February 18, 2026
|
|
Beginning Concepts on The Multicellular Stage
|
|
44
|
5115
|
February 18, 2026
|
|
Script for first video on the loading screen project
|
|
2
|
152
|
February 15, 2026
|
|
How Should AI Use The Signaling Agent?
|
|
8
|
372
|
February 11, 2026
|
|
Multicellular stage progression mechanics
|
|
2
|
346
|
February 9, 2026
|
|
Cell part adjacency concept
|
|
4
|
227
|
February 9, 2026
|
|
Improving cloud performance with caching
|
|
7
|
112
|
February 4, 2026
|
|
AnIDFB - New Programmer
|
|
2
|
107
|
February 2, 2026
|
|
Godot 4.6
|
|
0
|
119
|
January 29, 2026
|
|
Beginning and Ending of the Multicellular Stage
|
|
10
|
611
|
January 25, 2026
|
|
Offline Thread
|
|
64
|
11411
|
January 25, 2026
|
|
Auto-evo performance
|
|
3
|
207
|
January 22, 2026
|
|
Music List Thread (Post New Themes Here)
|
|
132
|
31725
|
January 21, 2026
|
|
Fractalino - New Programmer
|
|
2
|
115
|
January 15, 2026
|
|
Exclusivity for Donators & Funders – A Sustainable Support Idea
|
|
11
|
403
|
January 10, 2026
|