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Multicellular Auto-evo
|
|
9
|
911
|
May 25, 2026
|
|
Thoughts on opening issues (bugs)
|
|
4
|
103
|
May 21, 2026
|
|
Offline Thread
|
|
65
|
11566
|
May 19, 2026
|
|
Multicellular Cell Count/Size Cost
|
|
5
|
406
|
May 14, 2026
|
|
Multicellular timed reproduction
|
|
7
|
264
|
May 6, 2026
|
|
Macroscopic 3D Artstyle
|
|
3
|
902
|
April 27, 2026
|
|
Long term and (semi-)permanent consequences of Stages
|
|
6
|
721
|
April 22, 2026
|
|
Script for first video on the loading screen project
|
|
5
|
478
|
April 20, 2026
|
|
Revolutionary Games Studio ry - Report Of Activities 2025
|
|
0
|
149
|
April 16, 2026
|
|
First community submitting loading screen artwork poll
|
|
2
|
218
|
April 12, 2026
|
|
Toxin Immunity
|
|
8
|
543
|
April 9, 2026
|
|
Reproduction modes (including sexual reproduction)
|
|
4
|
373
|
April 4, 2026
|
|
Theoretical background on the multicellular stage
|
|
1
|
463
|
April 1, 2026
|
|
ChevyLevi - New Programmer
|
|
4
|
158
|
March 31, 2026
|
|
Multicellular Roadmap Planning
|
|
23
|
743
|
March 29, 2026
|
|
Multicellular Stage "non-cellular" parts
|
|
0
|
322
|
March 29, 2026
|
|
New membrane shapes
|
|
6
|
373
|
March 28, 2026
|
|
Restart the Game Scene Every Spawn
|
|
8
|
222
|
March 26, 2026
|
|
The Planet Editor
|
|
19
|
2570
|
March 19, 2026
|
|
Inactive People
|
|
9
|
1661
|
March 17, 2026
|
|
A Comprehensive Concept for the Macroscopic Editor
|
|
8
|
2159
|
March 15, 2026
|
|
Multicellular Parts
|
|
4
|
497
|
March 12, 2026
|
|
Overview of Early Macroscopic Progression
|
|
3
|
330
|
March 11, 2026
|
|
Framework for Further Microbe Stage Polishing
|
|
9
|
541
|
March 9, 2026
|
|
The Macroscopic Stage Prototype
|
|
2
|
582
|
March 9, 2026
|
|
Cell Specialisation concept and bonus list
|
|
8
|
380
|
March 7, 2026
|
|
Future Release Plans
|
|
94
|
35630
|
March 6, 2026
|
|
How should multicellular tolerances be calculated?
|
|
3
|
249
|
February 26, 2026
|
|
Technical discussion on Terrain Generation
|
|
1
|
239
|
February 20, 2026
|
|
The Debug Console
|
|
3
|
190
|
February 18, 2026
|