Design Clarification for Programmers
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0
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1601
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May 19, 2015
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About the Programming category
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0
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1292
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May 18, 2015
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Story Engine
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2
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365
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March 24, 2023
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Rewriting the repository history to remove large binary files
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2
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195
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February 20, 2023
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Dynamic MP algorithm
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3
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209
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February 2, 2023
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Increasing game performance
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24
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2547
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February 1, 2023
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Replacing the translations extracting tool
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7
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362
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January 30, 2023
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We now use .NET 7 and translations script changes
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0
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151
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January 26, 2023
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Updating to disposing all Godot objects
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3
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268
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January 25, 2023
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Overhauling Spawn System Architecture
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6
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664
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January 5, 2023
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Auto-evo exploring tool
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47
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1468
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January 2, 2023
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Closing really old PRs
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1
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345
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January 2, 2023
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Major changes to Thrive repository structure and scripts
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1
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469
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September 10, 2022
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Convolution Surfaces: A better alternative to metaballs
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29
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2258
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September 8, 2022
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A roadmap for implementing auto-evo
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12
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2782
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August 17, 2022
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Utility AI / restructuring the AI system
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9
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898
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August 16, 2022
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Implementing New Game Settings
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27
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1788
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June 27, 2022
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Disposed Microbe Problem
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13
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672
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May 1, 2022
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Saving species in an image file
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10
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363
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April 17, 2022
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Process panel & process system design
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12
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1826
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December 28, 2021
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Microbe colony Node design
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7
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1052
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June 19, 2021
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Godot updated to 3.3.2
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0
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472
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May 29, 2021
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3D Membrane System
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6
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1742
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March 27, 2021
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Code Documentation/Guide
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1
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421
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February 23, 2021
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Some code design on the binding agents
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5
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1209
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December 19, 2020
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Current Cell Editor & 3D Programming
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5
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690
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October 20, 2020
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Which Godot translation method to use
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4
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690
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September 4, 2020
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Changing graphics engines
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29
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4486
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December 28, 2019
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Patch Implementation Discussion
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11
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1309
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May 16, 2019
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Modding support and moving scripts to C++
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5
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3391
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March 2, 2019
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