Design Clarification for Programmers
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0
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1334
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May 19, 2015
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About the Programming category
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0
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1045
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May 18, 2015
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Some code design on the binding agents
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5
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577
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December 19, 2020
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3D Membrane System
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5
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493
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October 24, 2020
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Current Cell Editor & 3D Programming
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5
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207
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October 20, 2020
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Convolution Surfaces: A better alternative to metaballs
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2
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569
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October 17, 2020
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Which Godot translation method to use
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4
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179
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September 4, 2020
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A roadmap for implementing auto-evo
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1
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373
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August 31, 2020
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Changing graphics engines
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29
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3356
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December 28, 2019
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Patch Implementation Discussion
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11
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962
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May 16, 2019
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Modding support and moving scripts to C++
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5
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1666
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March 2, 2019
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System dependencies and parallelism
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7
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1443
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December 29, 2018
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More Darwinian autoevo (Preventing developer bias from impacting evolution)
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19
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1611
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October 4, 2018
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Git LFS
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1
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604
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September 8, 2018
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Guide to compile leviathan
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17
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1864
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March 19, 2018
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Automatic code formating
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8
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927
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March 2, 2018
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Fluid Simulation Prototype
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3
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859
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February 25, 2018
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Switching engines
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55
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9245
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October 8, 2017
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Status .travis.yml
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2
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761
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May 21, 2017
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Thrive file format
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2
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824
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March 8, 2017
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Running auto-evo in a background thread
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2
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1035
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February 25, 2017
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Reproduction and Health System Development Progress
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11
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2993
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December 7, 2016
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Tab policy, formatting and editors
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2
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957
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September 24, 2016
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Linux Pull Requests
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0
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837
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July 22, 2016
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Tile Computing
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3
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1200
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January 17, 2016
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Moving Lua Scripts to C++
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5
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3020
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December 31, 2015
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Game engine and moving the core from lua
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1
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1518
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December 31, 2015
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Getting rid of Ogre configuration dialog
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0
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1364
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December 20, 2015
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Setting up the project
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4
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1825
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December 19, 2015
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Bug Report Thread
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1
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1048
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February 23, 2018
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