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Design Clarification for Programmers
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0
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1847
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May 19, 2015
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About the Programming category
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0
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1517
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May 18, 2015
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The Debug Console
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0
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68
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January 23, 2026
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Auto-evo performance
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3
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169
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January 22, 2026
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Update to .NET 10
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0
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50
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January 8, 2026
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Multicellular Auto-evo
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4
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498
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December 22, 2025
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Low Performance Preset
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12
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339
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December 4, 2025
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Basic Macroscopic Procedural Parts Design
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1
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539
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November 18, 2025
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Thrive is now using Godot 4.5
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4
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167
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September 25, 2025
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Upgrading to Godot 4.4
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0
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134
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March 5, 2025
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The World Generator: A Dynamically Generated GIS
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16
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1928
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December 21, 2024
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Updating to .NET 9
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0
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104
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November 29, 2024
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Custom archive format for saving
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0
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98
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October 2, 2024
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Upgrade to Godot 4.3
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0
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124
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September 3, 2024
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Proposal for Simulating Early Multicellular Organisms as Soft Bodies
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2
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279
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September 2, 2024
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3D Membrane System
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16
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3915
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August 30, 2024
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Removing translation file reference lines
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1
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307
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January 16, 2024
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Updated to .NET 8
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0
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322
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January 3, 2024
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Moving to an Entity Component System (ECS)
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13
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4545
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October 22, 2023
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Rewriting the repository history to remove large binary files
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4
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997
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June 26, 2023
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Creating a monorepo for the various web apps we may have
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2
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902
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June 17, 2023
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Increasing game performance
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27
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4625
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June 15, 2023
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Picking a physics engine for Thrive
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6
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2715
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May 27, 2023
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Renaming our custom window classes
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0
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610
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May 25, 2023
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Auto Evo Re-Architecture
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12
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846
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May 3, 2023
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Story Engine
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2
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962
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March 24, 2023
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Dynamic MP algorithm
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3
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592
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February 2, 2023
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Replacing the translations extracting tool
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7
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796
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January 30, 2023
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We now use .NET 7 and translations script changes
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0
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403
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January 26, 2023
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Updating to disposing all Godot objects
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3
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596
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January 25, 2023
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