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Design Clarification for Programmers
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0
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1881
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May 19, 2015
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About the Programming category
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0
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1543
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May 18, 2015
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Multicellular Auto-evo
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22
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1628
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October 27, 2026
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Colony membrane stretching
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3
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230
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October 26, 2026
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Auto-Evo refactor to reduce memory usage
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22
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453
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September 11, 2026
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Sky and clouds in Macroscopic
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1
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469
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September 3, 2026
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Godot version updates thread
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1
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233
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August 21, 2026
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Technical discussion on Terrain Generation
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1
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339
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February 20, 2026
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The Debug Console
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3
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295
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February 18, 2026
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Improving cloud performance with caching
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7
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193
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February 4, 2026
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Godot 4.6
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0
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211
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January 29, 2026
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Auto-evo performance
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3
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298
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January 22, 2026
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Update to .NET 10
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0
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93
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January 8, 2026
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Low Performance Preset
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12
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557
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December 4, 2025
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Basic Macroscopic Procedural Parts Design
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1
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693
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November 18, 2025
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Thrive is now using Godot 4.5
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4
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226
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September 25, 2025
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Upgrading to Godot 4.4
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0
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162
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March 5, 2025
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The World Generator: A Dynamically Generated GIS
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16
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2115
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December 21, 2024
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Updating to .NET 9
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0
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140
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November 29, 2024
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Custom archive format for saving
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0
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137
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October 2, 2024
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Upgrade to Godot 4.3
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0
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134
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September 3, 2024
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Proposal for Simulating Early Multicellular Organisms as Soft Bodies
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2
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363
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September 2, 2024
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3D Membrane System
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16
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4196
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August 30, 2024
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Removing translation file reference lines
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1
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357
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January 16, 2024
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Updated to .NET 8
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0
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373
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January 3, 2024
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Moving to an Entity Component System (ECS)
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13
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5389
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October 22, 2023
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Rewriting the repository history to remove large binary files
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4
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1106
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June 26, 2023
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Creating a monorepo for the various web apps we may have
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2
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947
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June 17, 2023
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Increasing game performance
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27
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4885
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June 15, 2023
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Picking a physics engine for Thrive
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6
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3090
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May 27, 2023
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