Design Clarification for Programmers
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0
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1699
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May 19, 2015
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About the Programming category
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0
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1401
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May 18, 2015
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Moving to an Entity Component System (ECS)
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13
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1596
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October 22, 2023
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Rewriting the repository history to remove large binary files
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4
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778
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June 26, 2023
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Creating a monorepo for the various web apps we may have
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2
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521
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June 17, 2023
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Increasing game performance
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27
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3859
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June 15, 2023
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Picking a physics engine for Thrive
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6
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982
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May 27, 2023
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Renaming our custom window classes
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0
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416
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May 25, 2023
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Auto Evo Re-Architecture
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12
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623
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May 3, 2023
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3D Membrane System
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9
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2954
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April 15, 2023
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The World Generator: A Dynamically Generated GIS
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15
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1187
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April 8, 2023
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Story Engine
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2
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789
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March 24, 2023
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Dynamic MP algorithm
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3
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428
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February 2, 2023
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Replacing the translations extracting tool
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7
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605
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January 30, 2023
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We now use .NET 7 and translations script changes
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0
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290
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January 26, 2023
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Updating to disposing all Godot objects
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3
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412
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January 25, 2023
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Overhauling Spawn System Architecture
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6
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943
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January 5, 2023
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Auto-evo exploring tool
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47
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1850
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January 2, 2023
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Closing really old PRs
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1
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469
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January 2, 2023
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Major changes to Thrive repository structure and scripts
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1
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629
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September 10, 2022
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Convolution Surfaces: A better alternative to metaballs
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29
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2799
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September 8, 2022
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A roadmap for implementing auto-evo
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12
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3182
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August 17, 2022
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Utility AI / restructuring the AI system
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9
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1419
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August 16, 2022
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Implementing New Game Settings
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27
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2066
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June 27, 2022
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Disposed Microbe Problem
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13
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813
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May 1, 2022
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Saving species in an image file
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10
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519
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April 17, 2022
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Process panel & process system design
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12
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2141
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December 28, 2021
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Microbe colony Node design
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7
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1192
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June 19, 2021
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Godot updated to 3.3.2
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0
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587
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May 29, 2021
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Code Documentation/Guide
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1
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522
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February 23, 2021
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