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Design Clarification for Programmers
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0
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1872
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May 19, 2015
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About the Programming category
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0
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1538
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May 18, 2015
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Auto-Evo refactor to reduce memory usage
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22
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249
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September 11, 2026
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Sky and clouds in Macroscopic
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1
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387
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September 3, 2026
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Godot version updates thread
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1
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206
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August 21, 2026
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Multicellular Auto-evo
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9
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1260
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May 25, 2026
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Technical discussion on Terrain Generation
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1
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300
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February 20, 2026
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The Debug Console
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3
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239
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February 18, 2026
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Improving cloud performance with caching
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7
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166
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February 4, 2026
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Godot 4.6
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0
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190
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January 29, 2026
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Auto-evo performance
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3
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288
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January 22, 2026
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Update to .NET 10
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0
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85
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January 8, 2026
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Low Performance Preset
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12
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510
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December 4, 2025
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Basic Macroscopic Procedural Parts Design
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1
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672
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November 18, 2025
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Thrive is now using Godot 4.5
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4
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211
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September 25, 2025
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Upgrading to Godot 4.4
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0
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152
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March 5, 2025
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The World Generator: A Dynamically Generated GIS
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16
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2051
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December 21, 2024
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Updating to .NET 9
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0
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133
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November 29, 2024
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Custom archive format for saving
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0
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127
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October 2, 2024
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Upgrade to Godot 4.3
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0
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130
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September 3, 2024
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Proposal for Simulating Early Multicellular Organisms as Soft Bodies
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2
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338
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September 2, 2024
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3D Membrane System
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16
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4150
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August 30, 2024
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Removing translation file reference lines
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1
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348
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January 16, 2024
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Updated to .NET 8
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0
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363
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January 3, 2024
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Moving to an Entity Component System (ECS)
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13
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5229
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October 22, 2023
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Rewriting the repository history to remove large binary files
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4
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1066
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June 26, 2023
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Creating a monorepo for the various web apps we may have
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2
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930
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June 17, 2023
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Increasing game performance
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27
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4849
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June 15, 2023
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Picking a physics engine for Thrive
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6
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3053
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May 27, 2023
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Renaming our custom window classes
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0
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636
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May 25, 2023
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