Godot updated to 3.3.2
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0
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629
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May 29, 2021
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Code Documentation/Guide
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1
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565
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February 23, 2021
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Some code design on the binding agents
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5
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1450
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December 19, 2020
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Current Cell Editor & 3D Programming
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5
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876
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October 20, 2020
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Which Godot translation method to use
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4
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1314
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September 4, 2020
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Changing graphics engines
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29
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5120
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December 28, 2019
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Patch Implementation Discussion
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11
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1509
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May 16, 2019
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Modding support and moving scripts to C++
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5
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3756
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March 2, 2019
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System dependencies and parallelism
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7
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1995
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December 29, 2018
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More Darwinian autoevo (Preventing developer bias from impacting evolution)
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19
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2172
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October 4, 2018
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Git LFS
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1
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1018
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September 8, 2018
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Guide to compile leviathan
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17
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2592
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March 19, 2018
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Automatic code formating
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8
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1421
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March 2, 2018
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Fluid Simulation Prototype
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3
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1462
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February 25, 2018
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Switching engines
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55
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11987
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October 8, 2017
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Status .travis.yml
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2
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1145
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May 21, 2017
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Thrive file format
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2
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1210
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March 8, 2017
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Running auto-evo in a background thread
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2
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1395
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February 25, 2017
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Reproduction and Health System Development Progress
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11
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3735
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December 7, 2016
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Tab policy, formatting and editors
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2
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1266
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September 24, 2016
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Linux Pull Requests
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0
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1115
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July 22, 2016
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Tile Computing
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3
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1495
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January 17, 2016
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Moving Lua Scripts to C++
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5
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3744
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December 31, 2015
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Game engine and moving the core from lua
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1
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1865
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December 31, 2015
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Getting rid of Ogre configuration dialog
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0
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1684
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December 20, 2015
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Setting up the project
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4
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2293
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December 19, 2015
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Bug Report Thread
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1
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1346
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February 23, 2018
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