As usual I’ve been conducting more research into how we could possibly make 3D things (cells) from 2D resources and I’ve come to the conclusion that the current Cell Editor Design is a bit limiting for making a 3D model even using Convolution Surfaces. Every solution I can find or come up with on my own ends up needing Z axis dimensions to go off of in order to construct a proper 3D object, and when those dimensions have to be assumed, things can get strange, or great looking things can be simplified to the point of being ruined.
As I understand the Honey Comb nature of the Cell Editor is pretty important for the way things are fit and planned out for cells specifically. They are very convenient. That’s why I suggest, should we move on to a 3D Cell Editor, we use a lattice of Truncated Octahedron rather than 2D hexagons. They fill 3D space the same way hexagons fill 2D space so we could keep things fairly familiar despite adding a 3rd dimension.
Either way, we need some way of measuring the Z axis in order for 3D cells to work and not start looking odd at some point. Especially big ones. Even using cubes would be much better.