The used Godot version for Thrive is now 3.3.2. I’m letting everyone know with this topic as if you don’t update, you likely won’t be able to compile the game or get strange issues. There’s also another major change,
dotnet is now the recommended build tool on Linux, so mono is now optional. I at least very much recommend moving over to dotnet as with it my game compile time is reduced by 2 seconds down to just over a second, which is very nice.
Also I rewrote parts of the setup instructions, so if anyone finds typos / hard to understand sentences, let me know or make a PR fixing them.
Also while making announcements, I’ll mention that our patreon is now linked from the main repo (and the launcher repo) under the Github sponsoring section.