Gameplay
Topic | Replies | Views | Activity | |
---|---|---|---|---|
0.5.2 Features Discussion
I suppose with 0.5.1 released it’s time to talk about the next release, so let’s talk about new features / bugs to fix for 0.5.2. I think that maybe we should release 0.5.1.1 with the crash fixes and a few other small f… |
![]() ![]() ![]() ![]() ![]() |
9 | 2916 | September 3, 2020 |
About the Gameplay category
|
![]() |
0 | 1402 | May 18, 2015 |
Macroscopic Editor, Progression, and Principles
|
![]() ![]() ![]() ![]() ![]() |
44 | 12370 | April 15, 2025 |
Bioluminescence
|
![]() ![]() ![]() ![]() |
5 | 363 | April 10, 2025 |
Reworking the tutorial
|
![]() ![]() ![]() ![]() ![]() |
29 | 330 | March 27, 2025 |
An argument for Ascension tech being a progressive research rather than an on/off research
|
![]() ![]() ![]() ![]() ![]() |
12 | 263 | March 18, 2025 |
Patch Dynamic Environment
|
![]() ![]() ![]() ![]() ![]() |
34 | 1404 | March 15, 2025 |
Replayability of the Microbe Stage
|
![]() ![]() |
2 | 272 | March 14, 2025 |
Starting on a design document for the civ stage
|
![]() ![]() ![]() |
7 | 317 | March 5, 2025 |
The Planet Editor
|
![]() ![]() ![]() ![]() ![]() |
16 | 1659 | February 27, 2025 |
Environmental Tolerance Adaptations
|
![]() ![]() ![]() ![]() ![]() |
69 | 7894 | February 11, 2025 |
General Balancing Thread
|
![]() ![]() ![]() ![]() |
7 | 450 | January 29, 2025 |
Radiotrophy
|
![]() ![]() ![]() ![]() ![]() |
23 | 6719 | January 29, 2025 |
Expectations for Filling Important Niches in Thrive
|
![]() ![]() ![]() |
2 | 174 | January 24, 2025 |
Re-assessing Microbe Stage Progression: The Proteome Method
|
![]() ![]() ![]() ![]() |
4 | 379 | January 21, 2025 |
Handling Scale
|
![]() ![]() ![]() ![]() ![]() |
36 | 1927 | January 16, 2025 |
Reconsidering the Multicellular-Aware Transition
|
![]() ![]() ![]() ![]() |
7 | 752 | January 14, 2025 |
The Sessile Question
|
![]() ![]() ![]() ![]() ![]() |
20 | 3197 | January 14, 2025 |
Microbe Stage Terrain Generation and Features
|
![]() ![]() ![]() ![]() ![]() |
14 | 3712 | January 8, 2025 |
Surface Area, Volume, and Ratios
|
![]() ![]() ![]() ![]() |
38 | 4618 | January 1, 2025 |
Context-Dependent Hints
|
![]() ![]() ![]() |
5 | 134 | December 20, 2024 |
Multicellular Stage: The Beginning
|
![]() ![]() ![]() ![]() ![]() |
75 | 20602 | October 6, 2024 |
Final design for Hydrogenase
|
![]() ![]() ![]() ![]() ![]() |
9 | 542 | October 5, 2024 |
Graphical auto-evo report
|
![]() ![]() |
4 | 434 | September 30, 2024 |
Societal Stage Fundamentals
|
![]() ![]() ![]() |
3 | 464 | September 21, 2024 |
Comprehensive Combat Revamp
|
![]() ![]() ![]() ![]() ![]() |
26 | 5282 | August 19, 2024 |
How Difficult Should Thrive Be?
|
![]() ![]() ![]() |
3 | 487 | August 17, 2024 |
Specialization and Unique Gameplay
|
![]() ![]() ![]() ![]() ![]() |
15 | 2004 | July 24, 2024 |
Thrive's Game Design Ideals & Maxims
|
![]() ![]() |
2 | 573 | July 17, 2024 |
Agents Discussion
|
![]() ![]() ![]() ![]() ![]() |
46 | 6225 | June 4, 2024 |