About the Gameplay category

All the gameplay design related to the game, ranging from editors and gameplay modes, to gameplay stages and controls.

While the theory category covers the back-end of game mechanics, gameplay relates to the player’s experience and interaction with these concepts.

Gameplay covers the following sub-categories: controls, game screens, progression, movement and exploring, resource gathering and processing, NPCs, combat, and editors. Any other player abilities should also be discussed here.