Organelles / Mutations
|
|
33
|
8165
|
September 27, 2023
|
Managing Complexity and Defining Scope
|
|
9
|
1082
|
August 18, 2023
|
Size & Osmoregulation
|
|
11
|
1631
|
August 11, 2023
|
Internal Parts & Metabolism
|
|
18
|
2827
|
August 11, 2023
|
Player migration
|
|
11
|
2645
|
August 9, 2023
|
Informing Players and the Editor Helper
|
|
5
|
998
|
July 31, 2023
|
Society buildings
|
|
5
|
1026
|
June 11, 2023
|
Replaying after ascension (descend feature)
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|
10
|
2084
|
May 29, 2023
|
The Nucleus Paradox
|
|
11
|
2356
|
May 21, 2023
|
Organ Systems of the Late-Multicellular/Macroscopic Stages
|
|
5
|
1732
|
March 31, 2023
|
The move from society to industrial
|
|
7
|
932
|
March 29, 2023
|
Organelle Upgrades
|
|
37
|
7153
|
February 7, 2023
|
Cell Division
|
|
13
|
3497
|
January 20, 2023
|
Growth Rate, Reproduction and Maturity Time / Cost
|
|
16
|
1904
|
January 9, 2023
|
Behavior Editor Implementation
|
|
12
|
4828
|
January 6, 2023
|
Passive absorption mechanic discussion
|
|
2
|
792
|
January 2, 2023
|
Organelle Unlocks
|
|
51
|
6535
|
December 16, 2022
|
A concept I had for the space stage involving ancient civilizations and the ascension gate
|
|
4
|
921
|
December 4, 2022
|
Day and Night
|
|
48
|
2649
|
November 20, 2022
|
Tutorial: Redux
|
|
13
|
2370
|
November 12, 2022
|
Fossilisation
|
|
3
|
1320
|
November 5, 2022
|
Redefining Species Success
|
|
12
|
1341
|
October 29, 2022
|
Multiplayer
|
|
9
|
2535
|
October 11, 2022
|
Complete Vision of Progression in the Microbe Stage
|
|
2
|
1466
|
September 26, 2022
|
New Game Presets
|
|
6
|
801
|
September 21, 2022
|
Starting Fresh-Spawn Compound Balancing
|
|
14
|
884
|
September 7, 2022
|
Compound Clouds and the Early Game
|
|
12
|
2302
|
September 6, 2022
|
Editing In-Game Processes to Match IRL Processes
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|
11
|
704
|
September 5, 2022
|
Pacing and Combat
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|
11
|
4676
|
August 26, 2022
|
Intraspecific Competition and Cannibalism
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|
3
|
901
|
August 15, 2022
|