Compound Clouds and the Early Game
|
|
12
|
1726
|
September 6, 2022
|
Editing In-Game Processes to Match IRL Processes
|
|
11
|
426
|
September 5, 2022
|
Pacing and Combat
|
|
11
|
4064
|
August 26, 2022
|
Intraspecific Competition and Cannibalism
|
|
3
|
598
|
August 15, 2022
|
Slime
|
|
25
|
1538
|
August 14, 2022
|
Togglable LUCA Setting
|
|
6
|
718
|
August 10, 2022
|
Revamping Compound Clouds
|
|
30
|
2341
|
August 3, 2022
|
Nutrient Cost Trait
|
|
18
|
858
|
August 3, 2022
|
Phagocytosis Size Trait
|
|
17
|
893
|
July 24, 2022
|
Mutation Point Modifier
|
|
3
|
553
|
July 21, 2022
|
Thermoplasts
|
|
6
|
1393
|
July 18, 2022
|
Revisiting engulfment mechanics
|
|
18
|
3498
|
July 5, 2022
|
Exploration
|
|
6
|
1478
|
July 3, 2022
|
Membranes characteristics
|
|
39
|
5459
|
June 17, 2022
|
Easter Eggs
|
|
3
|
662
|
June 10, 2022
|
Sensory Organelles in AI and Player
|
|
16
|
802
|
June 4, 2022
|
Gameplay Discussion: Benefits of Being a Larger Cell
|
|
16
|
1683
|
May 16, 2022
|
Reproduction vs Mutations
|
|
11
|
3420
|
May 12, 2022
|
Game Design Discussion
|
|
14
|
1230
|
April 23, 2022
|
0.5.8 Achievements
|
|
3
|
569
|
April 17, 2022
|
End game, accession, and all that jazz
|
|
5
|
677
|
April 17, 2022
|
~the cilia project~
|
|
35
|
1604
|
April 16, 2022
|
AI Overhaul
|
|
13
|
599
|
April 13, 2022
|
Importing player evolution across saves
|
|
1
|
480
|
March 29, 2022
|
Replaying after ascension (descend feature)
|
|
4
|
1231
|
March 9, 2022
|
Microbe Stage Terrain Generation and Features
|
|
9
|
2527
|
January 9, 2022
|
Save / Load menu function
|
|
4
|
648
|
January 9, 2022
|
Explaining the auto-evo prediction to the player
|
|
7
|
1263
|
December 6, 2021
|
Signaling Agents Prototype
|
|
4
|
1088
|
November 24, 2021
|
Beneficial effects of colonies and binding
|
|
22
|
2599
|
October 25, 2021
|