|
Managing Complexity and Defining Scope
|
|
9
|
1103
|
August 18, 2023
|
|
Size & Osmoregulation
|
|
11
|
1813
|
August 11, 2023
|
|
Internal Parts & Metabolism
|
|
18
|
2900
|
August 11, 2023
|
|
Player migration
|
|
11
|
2684
|
August 9, 2023
|
|
Informing Players and the Editor Helper
|
|
5
|
1010
|
July 31, 2023
|
|
Society buildings
|
|
5
|
1056
|
June 11, 2023
|
|
Replaying after ascension (descend feature)
|
|
10
|
2107
|
May 29, 2023
|
|
The Nucleus Paradox
|
|
11
|
2476
|
May 21, 2023
|
|
The move from society to industrial
|
|
7
|
965
|
March 29, 2023
|
|
Organelle Upgrades
|
|
37
|
7218
|
February 7, 2023
|
|
Cell Division
|
|
13
|
3581
|
January 20, 2023
|
|
Growth Rate, Reproduction and Maturity Time / Cost
|
|
16
|
1930
|
January 9, 2023
|
|
Passive absorption mechanic discussion
|
|
2
|
804
|
January 2, 2023
|
|
Organelle Unlocks
|
|
51
|
6621
|
December 16, 2022
|
|
A concept I had for the space stage involving ancient civilizations and the ascension gate
|
|
4
|
937
|
December 4, 2022
|
|
Day and Night
|
|
48
|
2772
|
November 20, 2022
|
|
Tutorial: Redux
|
|
13
|
2391
|
November 12, 2022
|
|
Fossilisation
|
|
3
|
1351
|
November 5, 2022
|
|
Redefining Species Success
|
|
12
|
1383
|
October 29, 2022
|
|
Multiplayer
|
|
9
|
2860
|
October 11, 2022
|
|
Complete Vision of Progression in the Microbe Stage
|
|
2
|
1490
|
September 26, 2022
|
|
New Game Presets
|
|
6
|
807
|
September 21, 2022
|
|
Starting Fresh-Spawn Compound Balancing
|
|
14
|
911
|
September 7, 2022
|
|
Compound Clouds and the Early Game
|
|
12
|
2317
|
September 6, 2022
|
|
Editing In-Game Processes to Match IRL Processes
|
|
11
|
721
|
September 5, 2022
|
|
Pacing and Combat
|
|
11
|
4689
|
August 26, 2022
|
|
Intraspecific Competition and Cannibalism
|
|
3
|
918
|
August 15, 2022
|
|
Slime
|
|
25
|
2382
|
August 14, 2022
|
|
Togglable LUCA Setting
|
|
6
|
1090
|
August 10, 2022
|
|
Revamping Compound Clouds
|
|
30
|
3059
|
August 3, 2022
|