A concept I had for the space stage involving ancient civilizations and the ascension gate
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|
4
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928
|
December 4, 2022
|
Day and Night
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|
48
|
2680
|
November 20, 2022
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Tutorial: Redux
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13
|
2380
|
November 12, 2022
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Fossilisation
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3
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1336
|
November 5, 2022
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Redefining Species Success
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12
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1367
|
October 29, 2022
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Multiplayer
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9
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2727
|
October 11, 2022
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Complete Vision of Progression in the Microbe Stage
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2
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1480
|
September 26, 2022
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New Game Presets
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6
|
803
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September 21, 2022
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Starting Fresh-Spawn Compound Balancing
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14
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905
|
September 7, 2022
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Compound Clouds and the Early Game
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12
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2305
|
September 6, 2022
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Editing In-Game Processes to Match IRL Processes
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11
|
711
|
September 5, 2022
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Pacing and Combat
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11
|
4682
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August 26, 2022
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Intraspecific Competition and Cannibalism
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3
|
909
|
August 15, 2022
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Slime
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25
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2345
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August 14, 2022
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Togglable LUCA Setting
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6
|
1077
|
August 10, 2022
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Revamping Compound Clouds
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30
|
3045
|
August 3, 2022
|
Nutrient Cost Trait
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18
|
1268
|
August 3, 2022
|
Phagocytosis Size Trait
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17
|
1387
|
July 24, 2022
|
Mutation Point Modifier
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3
|
927
|
July 21, 2022
|
Thermoplasts
|
|
6
|
2366
|
July 18, 2022
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Revisiting engulfment mechanics
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|
18
|
4683
|
July 5, 2022
|
Exploration
|
|
6
|
1810
|
July 3, 2022
|
Membranes characteristics
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|
39
|
7241
|
June 17, 2022
|
Sensory Organelles in AI and Player
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|
16
|
1077
|
June 4, 2022
|
Gameplay Discussion: Benefits of Being a Larger Cell
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|
16
|
1984
|
May 16, 2022
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Reproduction vs Mutations
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|
11
|
3848
|
May 12, 2022
|
Game Design Discussion
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|
14
|
1990
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April 23, 2022
|
0.5.8 Achievements
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|
3
|
821
|
April 17, 2022
|
End game, accession, and all that jazz
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|
5
|
959
|
April 17, 2022
|
~the cilia project~
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35
|
2036
|
April 16, 2022
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