A discussion has been started at the Patchwide population system Pull Request. This PR, along with other things, touches upon the player migration logic. Currently when the player migrates to a new patch no population is transfered and the new patch has 0 population. Said PR moves 10% of the old patch to the new one as a proof-of-concept. There have been a few ideas, like
- not transfering any population to the new patch but to penalize the player by removing some population off the old patch
- transfering a fixed percentage
- giving the player a small population boost in the new patch
- not penalizing the player at all (keeping the current system)
hhyyrylainen had the idea:
For example on the patch map you could maybe select a source patch and a target patch to order your species to migrate. And you could do that even for patches you are far away from. That would give a similar level of control to the player that the auto-evo has regarding migrations
which gave me another idea: what if you can freely move around population in the editor like hhyyrylainen suggested AND you, as the player, can only go to paches already colonized. That way the player is not the first of its kind to visit the new patch.
What do you think?