I love that idea! I’ll try to keep that in mind in my design process.
In other news, I’ve been digging around for inspirations.
Here’s my current list:
Inspirations
Governance: Democracy 3
Interface: Empire Earth & Rise of nations with sub-windows that open for editors (Governance, Tech Editor)
Combat: Again Empire & Rise of Nations
Tech progress: Achievement based (generally via tech editor), with each invention unlocking its own ‘research facility’ which allows improving of the invention’s statistics
Logistics: Inspired by Factorio, Satisfactory, and Dyson Sphere Program but with capacity for foot (or fin or wing) powered transport, action & production.
Diplomacy: Fate of the World, also, Reigns & Reigns:Her Majesty, Cultist Simulator, Magic the Gathering, Twilight Struggle, (Newly Added:) Crusader Kings 3
Intra-society characters : Rimworld, Dwarf Fortress
One thing I’ve realized in that in the society stage, with the amount of custom content players are going to be generating and flying around, things are going to get real complex real fast. In this regard, to allow complexity without it coming to just staring at a bunch of graphs and keeping it accessible, I’m thinking having a zoom & out system. So we zoom in close, we’re presented with an interface inspired by Rimworld and Dwarf Fortress, zooming out further, we see what looks like a 4XRTS like, zooming out further, we see more of a tactical overview for country management with units reduced to dots, zoom out further, we’re in pure abstraction, using a card system for Diplomacy.
(Rough mock-up attached, buttons & designs not finalized, just for examples)