On the subject of agents I think we’re all keen to move away from the little X’s however I don’t think it’s obvious how to move forward so I wanted to open a discussion about it.
We talked about just turning oxytoxy into a compound cloud but that has a couple of problems.
If you are vulnerable to your own oxytoxy that could make things quite complicated. For example we will have to write a pathfinder for the ai so it doesn’t kill itself too much. Will it be annoying for the player to have to swim around your own clouds?
If you are not vulnerable to your own oxytoxy then how do we display that? Does each species have a different coloured cloud? If so this will make the screen a crazy rainbow mess. Can we communicate “these are all oxytoxy but from different species” using only colours?
Moreover where are we going with the agents system in general? I can kind of see three ways forward:
We work on some individual agents now (like slime / oxytoxy / signals etc) but then switch to a lock and key method later.
We go straight from X’s to a lock and key method.
We don’t do a lock and key method, keep things simple, and just do individual agents with single effects for the whole stage.
So what does everyone think about this? Where would you like to go in the long run? Do you have any ideas for oxytoxy, and other agents, affecting your own cell?