I suppose with 0.5.1 released it’s time to talk about the next release, so let’s talk about new features / bugs to fix for 0.5.2.
I think that maybe we should release 0.5.1.1 with the crash fixes and a few other small fixes next week to not have the players struggle with a crashing version of the game too long (I assume that my chunk fixing PR fixed the random crashes from it).
This time we have a feature backlog to look at: https://wiki.revolutionarygamesstudio.com/wiki/Release_Roadmap#Feature_Backlog
As for me, as I said I hope to have 0.5.1.1 done in a week or two with most critical fixes. As well as I’d like to get launcher 1.2.4 done also in the next few weeks with some devbuild playing improvements.
For 0.5.2 I’d like to see stuff like:
- spawn system improvements
- beginnings of an interactive tutorial (I’d like to work on this)
- adding binding agents and cells clumping together (also something I’d want to tackle)