We skipped quite a few release planning threads due to the ECS rework and Godot 4 upgrade taking so much time that it didn’t really make sense to talk about working on new features. That is now over so we can once again look to planning out future features.
I’ve already created the 0.6.7 milestone and filled it with leftover issues:
I set a tentative release date for that to be June 15th so that my work that I’m going to do before my summer break can be put out instead of being delayed by a month. Also if there are major issues with 0.6.6 that can be fixed a patch release 0.6.6.1 might need to be made in the next week or two (so far there’s one report that the game doesn’t work at all: broken :: Thrive General Discussions)
Besides that there’s the roadmap to pick out things from:
I think I’ll want to fix a few pretty major visible bugs left over in 0.6.6 that got reported after the release (and not caught in the RC), but then I’ll want to get at least a couple of major new features done:
- Endosymbiosis lite
- Day/night enabled by default
- And maybe if there is time: toxin system rework
For the endosymbiosis lite and toxin rework, I’d like to have some summarizing happen on the forums where we could work out a satisfying but contained way to implement those feature ideas. This needs to happen pretty soon, maybe as early as next week so that I can start working on the new features.
So what is everyone planning on working on for the next release?