Concept Art Library

Concept Art

Patches

3d vent scene with minimal GUI

Membrane style concept (heavily inspired by this video)



Gui Concepts

Color palette

Gameplay GUI

Collapsed Compound/Environment panels

Editor GUI

.svg files for the top three concepts

Rough editor concept

Rough statistics concept

Thrive Launcher concept

New game settings concepts

ATP production/consumption bars

Processes

Ditto, with hidden processes and compounds

Experimental UI concepts

Circular timer button

UI elements

“Sneaky timers”

3d “holographic” GUI

Experimental UI

Ditto, with notes

Hazard warnings

If mouse is not freed, buttons are invisible

Reproduction and Editor buttons are invisible if unavailable

When available, either two buttons appear transparent when mouse is not freed
(here reproduction is available, but not editor)
image

Incomplete reproduction bars

Complete reproduction bars, with white glow


Auto-Evo

Niches

Niches part 2

Population simulation thing?

Big messy ecosystem thing where I suck at math and tackle way more than I can even understand
image

Concept for competition based around compound clouds


Editor

3D editor concept 1

3D editor concept 2

“Forwards”

Protein “research” web (larger arrows mean a protein is easier to evolve if a certain other protein is already evolved)


Solar System Generation

Solar system concept 1

Solar system concept 2

Solar system creation/generation concept (warning: very big)


Misc. Systems

Glycolysis/Osmoregulation thing

Senses 1

Senses 2

“Activity gets ATP”

ATP concept of some sort

Concept considering implementation of Pyruvate

Concept on surface area, volume, and diffusion

Cell membrane tinting concept

Cladogram trees


Icons

Splitting DNA reproduction icon


image

Reproduction Icon

Editor Icon


Patch Map

Circular patch region concept

(outdated) Map

(outdated) Planet looping concepts

More patch concepts (see my posts in the Patch Map Design Discussion thread!)






Achievement Icons

Dodo - Go extinct

Dodon’t - Recover from near extinction

Shish-Kebab - Kill another microbe with a pilus

Amazingly Well Adapted - Enter the multicellular stage with the hardest settings enabled

(quick concept) Now What? - Become a stone-age, fully aquatic civilization with no means of producing fire.

(quick concept) Mmm, Sunlight! - Develop photosynthesis

(quick concept) I am Become Death - Detonate a nuclear weapon

Micro-Borg - Assimilate a bacterium through endosymbiosis

Micro-Borg (outdated style, but cooler concept)


Membrane

Combined

Underside

Top


Other

Tutorial movement indicator
image

Membrane rigidity thing

Cell doodle (based on a dream I had)


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