Great! Personally, I think for the sake of making Thrive worlds look visually very distinct, this seems worthwhile.
As for other objects besides the small plants: definitely rocks. In a forest environment, sticks and maybe fallen leaves (again maybe imprints of parts of the auto-evo’d trees above?). Even less frequently, footprints of local fauna, and fauna droppings if we want to be funny?
Going into much detail here really isn’t necessary, but you can see how much you feel is worthwhile.
And one last point on the depiction of abundant flora: Any thought gone into the underwater environment aspects of this?
This seems less likely, but I will ask anyway: any chance of static terrain deformation determined by certain species being present?
Because as in the above photo, for some types of flora I feel like “bumpier-than-usual” terrain with an appropriate texture (perhaps in combination with some 3D models at “bushland” rather than “grassland” density) might look better than both just billboards or just 3D models (at the, I am guessing, very sparse distribution those would need to have).
Also, depending on how wild we go with auto-evo, we could make it so that you might end up with something exotic like land-coral (or stromatolites) instead of (or in addition to) conventional land plants. Do we want to take that possibility into account?
Absolutely agreed with cutting auto-evo flora variation as much as is necessary to create as much space as possible for the fauna. Just wanted to clarify that I think that should happen on auto-evo’s own merits/needs/goals. Since from what HyperbolicHadron is saying, it should be quite possible to get the rendering costs of a variety of very small plants very low. By only placing them occasionally, or literally just integrating them into the ground texture.
Oh I am absolutely sure you’re correct on this. I am aware of my bias in this case!
Though I am not necessarily concerned about the little plants themselves. If macroscopic auto-evo ends up in any way resembling the patterns of real life evolution, then (with flora just as in fauna) the variety of small species to a large degree determines the extent of variety and visual differences in the large species. The latter to a large degree then determines the environment players actually live in. In fact, that probably occupies a large proportion of the screen space at any one time.
And while I am sure the vast majority of player care very little about the minutiae of the evolution of small land plants! Maybe they will appreciate a striking environment that changes over the generations as a result?
But I should probably leave more in-depth discussion on auto-evo to another thread.
