In-game encyclopedia

Hey MirrorMonkey,

This is a nice concept in general. I think it’s clear and I like the layout.

I think one of the games core themes is discovery. That’s kind of what science is all about. For example in CIV 5, and many other strategy games, the map is hidden from you while you explore it and it becomes visible over time. I think one of the core gameplay features of Thrive is discovering your planet, so it might make sense to build the mechanics around this. For example a cool thing in Thrive could be that your astronomers will find new planets in your system and then you can look at them.

So I think it’s worth having a think about how much info to give the player at which stages. For example if you reveal the world map, complete with generated names, during the microbe stage then you’ve given out all that discovery info without letting the player work for it. IMO it makes sense to have a system where this info is being more slowly released. Have a think about it and if you agree how would it influence your concept?

Here’s a concept I did a while ago for how to display the CPA system, have a look. I’m very flexible if you want to change things or go in a new direction, the thing I want most is for Thrive to be great!

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