Patch Map Design Discussion

So I’ve been thinking a bit more about this. I think maybe a good approach to the proc gen side is to have a tile based, free form generator.

So by tile based I mean a tile is a little section of map, maybe with one patch on it and some connectors, maybe has an ocean stack on it, maybe has a few little boxes connected together each of which has a couple of patches.

By free form I mean the tiles can be placed anywhere, not in a grid, and can then be connected with interesting connections not just horizontal and vertical.

I think this might give a good balance between control of being able to design the tiles and freedom where the maps can look relatively fluid.

Here’s a few examples of things, cut from the patch map we’ve drawn, which could be tiles and then could be connected up. I think the trick is to have the tiles be big enough to keep things neat while being small enough to allow a lot of different feeling worlds to emerge. All feedback welcome.