That’s a really clever solution. That way we’ll have more control over how patches clump together while having a semi procedural map.
By the way, i think conectors should be much shorter, there’s a lot of empty space on the map because of that. Also, interconected patches should be clumped in a box instead of puting each one in their own square, like you’ve done with the coastal with three tidepools.
Finally, I made this patches classification that, imo, we should take this into account when making new tiles