I remember writing this somewhere else but now can’t find it, so I guess I can write it again
The relationship between glucose and reproduction is a bit complicated. What happens when you are low on glucose? If glucose is being used up by reproduction then it feels quite harsh. You may run out of gas at a critical moment as your cell uses the last of your fuel in an unintelligent way. I think this is maybe ok but doesn’t feel quite right.
One option is to have reproduction automatically turn off when glucose is low to preserve it however I worry this will push people into endless runs where they are always low on glucose and can never quite get enough to reproduce, which I’m not comfortable with.
Another is to offer a toggle for reproduction, however I think this has the same problem and I would worry about people turning it off and then forgetting and being frustrated when they realise later.
In conclusion I think it’s a good system to start with to say: to reproduce you need to find X ammonia and Y phosphate and then survive for some amount of time (I think a couple of minutes, something like that) and then you will definitely reproduce if you are not dead. I think that is clear, easy to understand and pretty fair on the player.
I am very happy if there is a desire to iterate on this after 0.4.0. Glucose in reproduction could be very reasonable and if people have ideas for the above problems I’d love to hear them.