0.4.3 New Organelles

I’m not convinced about using a percentage system, that should be used for the enzymes’ efficiency instead.
I think the number of lysosomes should determine how long it takes to digest food so the player can’t access those compounds immediately and has to plan in advance, they basically won’t get a lot of glucose right after eating a cell so they will have to eat beforehand if they don’t want to run out of glucose.

This is my proposal: Lysosomes would generate enzimes like toxin vacuoles, these will be represented in the agents tab and the bar will fill overtime, maybe consuming some short of resource.
Whenever the player eats another cell or marine snow that will fill a bar on the compounds panel, this one could be called Organic Matter or something like that. The more enzymes the cell has, the shorter it takes for organic matter to be processed into compounds basically simulating digestion.
I think this is a good compromise between the former system and eaten cells being kept inside yours, as I said here:

Also bacteria should spew enzimes outside, I’m not sure if they can fagozite as eukaryotes do.
Oh and it could be neat if the cell would need a certain compound to make enzimes, that way we could introduce some short of “crafting system” adding more things to do for the player.

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