0.8.2 Release Planning

I’ll be taking a (hopefully short) break soon, to get my laptop fixed. This is badly needed, as my ability to do anything - including writing this - is really being hampered right now. Once it’s fixed, I should be much better able to speedily work through my to-do list. I’ll be focussing on:

  • Adding in the large sulfur chunk.
  • Adjusting iron chunks - increasing variety.
  • Adding the Hydrogenosome.
  • Adding the Nematocyst - just as a basic projectile, for now.
  • Other small graphics additions and improvements.

Then, possibly:

  • Improving the crystal shader, which currently looks rather poor in certain contexts (glowing in the dark, and barely visible in bright daylight).
  • Further improving membranes and organelles.
  • Adding background terrain models.
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