For the next release I’m planning on developening 2 features:
- Improve the current planet customization system
- Adding a planet stats panel,
- Adding new options as discussed on “The Planet Editor” thread, such as compounds abundance and variation and maybe hazyness if I find it usefull,
- Improving current options - for example temparature slider actually affecting the temperature of the surface patches and adding more options to the sea coverage dropdown - ocean-only and continents-only option (that would also disable some starting locations if selected)
- Maybe adding some predefined planet scenarios for replayability?
- Increase compounds volatility by adding new events and making early game’s enviroment less stable, based on what Deus has posted in “Patch Dynamic Environment” thread, but I think that it would require more discussion