Hey guys, sorry for my long leave of absence. As I made known before my disappearance, my computer was having trouble with Blender Cycles, the reason being my motherboard was fried. So while I save up to repair my computer I broke out my old desktop and installed blender.
But enough of that, that’s not what this thread is about. Ive noticed recently there’s been a push to redo the Thrive’s user interface, and I thought that now would be the perfect time to have a discussion on a universal art style. I’m going to assume most of our team are gamers themselves, and most of them know that one of the biggest turn offs for a game is conflicting art styles, but one of the biggest hooks so to speak, is a unified and unique art style. I believe that for Thrive to be successful we need to have a serious discussion on the style of our environments, organelles, and user interface. As of right now, our ui doesn’t fit in with the rest of our game, which is why we’ve taken steps to redo it.
But what’s more troubling is our organelles, currently were using some of my own organelles and some of @TheCreator’s organelles, and the difference in art style is very noticeable.
As we move on to creating new biomes for the microbe stage, we must also keep this in mind, if our hydrothermal vent biome looks hyper realistic and our shallow waters biome looks like a Pixar movie, people will notice the conflicting a art styles.
As for my opinion, I think that while realism is important, that aesthetics far outweigh realism when it comes to games. We don’t want to go overboard like spore, but colorful and pleasing biomes/organelles would be much better at attracting normal gamers.
Please leave any thoughts or opinions below, this thread was made so the whole team could agree and come to a conclusion on how our game should look.