Cell Specialisation and the Dimensional Shift

My point is that the change to 3D happens at the same time as the move to tissues. So there’s never a time when the player is controlling, from a 3D perspective, a flat disk of cells.

If the cell editor is not a separate tab, I feel like it might be too restrictive for the player if they want to refer quickly back to the body plan and then go to the cell editor again. Having it be a separate tab allows that really nicely.
Also in your idea, how does the player go back from the cell editor back to the early multicellular editor?

This would be the intelligent way the code could work.
I think that people would be happy enough (initially, so the game can progress) with plobbing just uniform metaballs at each of the existing cell points. So the code could be very simple to go from 2D to 3D.

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