Changing graphics engines

I guess I should post something here as well for this week.
I did mostly non-visible stuff:

I took a few screenshots just to put here:


Here I accidentally used the vertex buffer size for rendering so only a part of the membrane showed up.

Here’s a screenshot of renderdoc showing how the membrane is now a triangle list (to support directx):

I don’t have a screenshot of the working membrane as it looks exactly the same as before.

The membrane is now rendering as a triangle list, which means that directx support is closer.

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