I guess I should post something here as well for this week.
I did mostly non-visible stuff:
- fixed compiling bsf on windows: https://github.com/GameFoundry/bsf/pull/386
- fixed the GUI being flipped when using directx
- added formatting script running to circleci, as my jenkins is being silly with it for some reason
- found out that vulkan is broken on linux, and reported it: https://discourse.bsframework.io/t/vulkan-crash-on-linux-after-update/492
I took a few screenshots just to put here:
Here I accidentally used the vertex buffer size for rendering so only a part of the membrane showed up.
Here’s a screenshot of renderdoc showing how the membrane is now a triangle list (to support directx):
I don’t have a screenshot of the working membrane as it looks exactly the same as before.
The membrane is now rendering as a triangle list, which means that directx support is closer.