So let’s summarize the points on this thread so far, as well as discussion on other threads and Slack about what gameplay changes to implement for 0.4.0 alongside the engine switch (though some of them may end up being in the update after it). Let’s gather them into one place so we can add it to the wiki and more easily refer to it in the future.
@tjwhale I remember you wrote a list on the slack of gameplay changes we could make in the next update. Could you post them again here? EDIT: Thanks added.
The list so far:
- Remove O2 and CO2 as compounds and make them features of the environment. (Compound Rebalancing)
- Add in additional environmental variables. Pressure, salinity, acidity, temperature, sunlight. (Differentiating Microbe Biomes)
- Add in an “Ecology” page to the editor, where the player gets to see which biomes its species lives in and choose which one to spawn in. Some environmental variables will be shown here instead of in-game HUD.
- Remove the ability to store agents and just have them be immediately produced and ejected when triggered, meaning we don’t have to track them as a compound in the UI.
- Remove FAN acids (fatty, amino, nucleic) and add phosphate. (Compound Rebalancing)
- Make ATP like CPU. (Compound Rebalancing)
- Rebalance movement (Cellular Movement)
- Change control scheme to potentially use just the keyboard and free up the mouse. (Control Scheme)
Let me know if I missed anything. If there are no objections to the above points, we’ll add them all in as final concept to the wiki.